12th October
Warm Up
- Stand in neutral
- Walk around the room
- Smile
- Make eye contact with each other
- Shake hands
- Whisper your name in their ear
- Grab as many hands as possible
Foi
- Everyone stands in a circle
- Person in middle throws a ball to someone on the outside
- Person on outside throws ball back to middle person
- Middle person throws it to someone else
- Keep the throwing in rhythm
- Person in the middle can't stay for more than 4 throws- someone must run in before 4 throws are up.
- The game is over and you start again if the ball is dropped or the person in the middle is there for more than 4 throws or someone runs in the middle before the ball has been thrown.
- Helped us foucs, work on teamwork, work on timing, work as an ensemble.
Dance
-Split into 2 groups of 10 people.
- One person goes in the middle, does a dance move, everyone copies them accuratley
- When everyone is doing the exact same movement, person in the middle steps out.
- Repeat until everyone has performed move in the middle
- Create routine with 10 movements.
- Present in original/creative way.
Feeback from dance
- Energetic/wild/fun
Needed to be more slick
- Needed a clearer structure
- Great commitment
-Good use of space
- Facial expressions are key- relax/enjoy it
- Be enthusiastic
- Pretend to know what you're doing, even when you don't
19th October
Warm up
- Stood in a big circle, had to all jump at the same time- worked on focus/eye contact
- Had to jump 10 times, turn around and jump 10 times facing the other way
- Repeated 9 times/8 times/ 7 times etc.
- Tiring/hard work
- Helped us all work as an ensemble. be in sync.
- Walked around the room finding space
- One clap = Freeze/Go
- Two claps = Jump
- Three claps = Raise hand/shout 'Me'
- Had to focus/listen/be spatially aware at the same time
- Became difficult/confusing
- Helped me really listen for specific details
- Repeated 'Foi' game, beat our record because we were focused/prepared/in the zone.
Dances/Routines
- Went over sequences from last lesson- remember movements
- Split into groups of 5
- Asked to create short story using our movements from last lesson
- No dialogue/other movement allowed
- Story must be clear/entertaining
Piece 1
- Caveman dancing
- Girl comes along
- Guys walk over to girl
- Try to impress/seduce her with dancing
- Girl chooses favourite
This piece was effective/clear. We kept the story line simple and precise. The story was also comedic with bold/energetic characters.
Piece 2
- Given a title to base our story around.
- Title was 'Castle of Wonders'
- Two people go into a castle with large doors made from people, get followed by a creepy man, everyone takes drugs, has hallucinations, weird/crazy movement.
This story was less successful as it was slightly too immature and unoriginal. It was hard to make the story line clear, however the audience guessed our title so it must have been clear in some ways. It is easier to work with limited movement/stimuli as it stops us procrastinating or coming up with too many ideas. It allows us to get straight to work and start blocking. Often, we over complicate theatre which can make the audience confused or think that the piece is pretentious. Theatre really works when is is kept simple, yet effective.
26th October
- Repeated game of Fui
- Beat our record
- Great concentration/focus/encouragement from others
- Good teamwork
Blinded
- Get into partners
- One person closes their eyes
- Other person guides them round the room, making sure they don't bump into anything or anyone
- Start with two hands, push/guide them the way you want to go
- Change to guiding with just one hand
- Start jogging
- Let go of partner, only touch them to stop them crashing
- Switch partners without them noticing
- Game was heavily focused on trust
- Had to have faith that your partner
- Became scarier as you got quicker/ had more freedom
- Easy to trust partner- strongbonds
- was difficult when partners switch- not used to movements of new person
- Have to rebuild trust with them
Eye contact
- Everyone ran around the room, making eye contact with someone as you pass them
- When Ramiro claps his hands, everyone has to freeze
- If you are making direct/ reciprocated eye contact with someone else, stay frozen
- If not, carry on running around the room, trying to steal eye contact
- Was difficult to steal eye contact, people already have that relationship/trust with the person they're looking at
- Feels like you're an outsider, they don't want you to steal it
- Eye contact is very powerful/strong- creates a clear bond between two people
Finding partners
- Similar exercise to physical theatre
- Everyone gets in a line with someone in front of them
- Feel that person/see key features
- Everyone gets moved around
- Try to find that person
Murder
- Everyone forms a large circle, holding hands
- 7 people go into the middle
- Everyone on the outside is 'Heaven'
- Everyone in the middle is on 'Earth'
- Everyone in the middle closes their eyes
- Ramiro taps one person on the shoulder, who becomes the murderer
- That person must hug everybody to murder them
- Everyone must try and avoid/escape the murder
- When someone is hugged, they go to heaven, on the outside
- The outer circle will close in at times to make the arena smaller, making it more difficult to escape
- Game ends when everyone is murdered
- Was intense/scary in the middle
- Became very aware of other senses e.g. sound/touch
- Sight being taken away is very restricting
- Was very fun/competitive
- Was interesting to see different tactics
Freezes
- 7 people at the front
- Given scenario ( Location/time/circumstances)
- Had to create 3 images based on this
- Images have to tell clear story
- Had to create bold/over the top images to make it clear
- Didn't have any time to discuss what freeze we would do
- Some freezes contradicted each other- everyone has different interpretations on the scene